Proton Pulse, the game which was turned into a DK1 for the Oculus Rift years ago, has been further developed with new mechanics for use on the HTC Vive and Oculus Touch, reports Road to VR.
Apart from being an exciting and popular game, the classic brick-breaker arcade game is renowned for being one of the first demos that succeeded in creating an actual VR experience. It was originally a demo for the Oculus Rift and used intuitive head tracking control. Justin Moravetz, founder of Zero Transform LLC, a company that focuses on developing VR games, has been the lead developer of Proton Pulse.
Zero Transform has put Proton Pulse through a number of iterations over the years and the game already supports the Rift DK2, Google Cardboard and Samsung Gear VR. The full game was launched on Android in December 2014. The latest development is its upcoming availability on the HTC Vive and consumer Rift complete with brand new mechanics.
Road to VR experienced a trial run using the high-end Vive and Rift headsets and reports: “As a standing experience in the Vive and Oculus Touch, the game’s pulsating arena takes on a new scale, feeling like a walkable room that really extends into space before you. New gameplay mechanics have been added since previous versions, like slow motion and side spin. While the paddle is still predominantly controlled by the player’s head, the game introduces a holographic racquet in the Vive and Touch version, allowing for some satisfying slams.”
Moravetz told Road to VR that Proton Pulse is designed to work across all VR modalities, whether that be sitting, standing, or room-scale play, with or without motion input controllers.